超過癮!日本導入最新AR技術讓西洋劍比賽更華麗

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【看英文中國郵報學英文】西洋劍比賽動作非常快,對觀眾來說有時肉眼根本看不清楚,不知道發生什麼事就結束了。日本公司Rhizomatiks和Dentsu Lab運用AR技術聯合開發的「劍尖視覺化系統」讓劍擊動作「可視化」,增加比賽可觀賞性。

Fencing is a fast sport with constant changes in direction and quick footwork. It may, therefore, be hard for the audience to see every move. Well, there might be a new solution to this problem: “Points of a sword visualization system,” a joint project developed by Japanese companies Rhizomatiks and Dentsu Lab, that can detect the fast-moving tips of a fencing sword.

擊劍視覺化利用視覺化單點追蹤系統,捕捉選手動作,並運用AR技術將擊劍軌跡可視化,將畫面現場投影在大螢幕上,讓民眾更能投入比賽。

The fencing visualized project allows you to see the trajectory of the points of swords on a larger screen by applying augmented reality.

繼第 72 屆全日本劍擊錦標賽首次採用劍擊視覺化系統,日本高円宮杯比賽也運用此系統。 | “Points of a sword visualization system”, was presented at the “Takamadomiya Cup JAL PRESENTS FENCING WORLD CUP 2019”. (Courtesy of YouTube: Yuki Ota Fencing Visualized Project)
繼第 72 屆全日本劍擊錦標賽首次採用劍擊視覺化系統,日本高円宮杯比賽也運用此系統。 | “Points of a sword visualization system”, was presented at the “Takamadomiya Cup JAL PRESENTS FENCING WORLD CUP 2019”. (Courtesy of YouTube: Yuki Ota Fencing Visualized Project)

這套系統預計會在東京奧運上使用,且未來將計畫利用此系統發展成一種擊劍遊戲。

Luckily, the new system will be used during Tokyo 2020 Olympics, before the companies incorporate it into a fencing video game.

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